Anders

A Desna-worshipping elf with hair like dandelion down.

Description:

Anders
Male Elf Magus 11
NG
Init + 9 (+ 5 dex; improved init)
DEFENSE
AC 28, touch 20, flat-footed 23 (or 32/20/27 with shield)
(armor + 9, deflection + 2, Dex + 5, natural armor + 2) – shield + 4 if active
hp 92
Fort + 10, Ref + 10, Will + 9 (+ 2 vs. enchantment school)
OFFENSE
Spd 30 ft. (can fly 1x day with celestial armor)
Melee (concentration + 18)
+ 1 mithril scimitar (keen) + 14/+ 9 (1d6+8)/15-20(x2) slashing
spell combat/spellstrike: + 12/+ 7 (1d6+8)/15-20(x2)/+ 12 shocking grasp (10d6+8)/15-20(x2). Note that if he crits with the spell, that’s 20d6+16. Also note that he almost always has fired up the arcane pool and haste, so it’s + 16/+ 11/+ 16 and + 16 shocking grasp. Stats for that setup:
+ 4 mithril scimitar (keen/hasted) + 16/+ 11/+ 16 (1d6+11)/15-20(x2) slashing, plus a shocking grasp + 16 (10d6+11)/15-20(x2)
+ 1 dagger + 13/+ 8 (1d4+2)/19-20/x2

Ranged
none – technically he could throw a dagger but why not use scorching ray?

Special Attacks
Arcane Pool: 10 points/day – swift action to use
Burn 1 point: + 3 to weapon for one minute (+ 4 keen scimitar!)
Burn 2 points: Accurate Strike – for the next round, all attacks target touch AC
Burn points equal to the level of a spell already cast to recall that spell as if it were freshly prepared

Arcana: close range (can use ray spells with spellstrike/spell combat), wand wielder (should probably retrain this one – useful for wand of true strike plus combat maneuver shenanigans), accurate strike

TACTICS
Before Combat Applies the wand of shield and draws his curveblade.
During Combat Casts haste on everybody, burns 1 point of arcane pool to make the scimitar + 4 keen instead of + 1 keen, and moves away from the group to reduce the risk of AoE spells. If time permits, he’ll apply improved invisibility to Fingers or another character. He tries to draw enemies within melee range because haste grants him 4 attacks when two weapon fighting. If that fails, he’s happy to pop off a few scorching rays to encourage monsters to come closer.
STATISTICS
Str 12, Dex 21, Con 12, Int 16, Wis 10, Cha 10
Base Atk + 7/2; CMB + 8 CMD 25
Traits Spell Piercer (+2 concentration checks), magic lineage – shocking grasp (reduce metamagic level slot cost by 1; intensify spell (shocking grasp) becomes +0 level)
Feats Weapon finesse, dervish dance (use Dex for attack and damage with scimitar), toughness, intensify spell (can do 10d6 on shocking grasp), weapon focus (scimitar), improved initiative, weapon specialization (scimitar), extra arcane pool
Skills Climb + 5, Craft (alchemy) +7, Fly +13, Knowledge (arcana) +14, Knowledge (dungeoneering) +9, Knowledge (planes) +14, Perform (dance) +4, Profession (sailor) +4, Spellcraft +17, Swim +5, Use magic device
Languages common, elvish, dwarvish, celestial, gnomish
Combat Gear cloak of resistance +2, ring of protection +2, amulet of natural armor +2, celestial armor (fly 1x day), +1 keen mithril scimitar, wand of shield, wand of mirror image, wand of fly (2 charges left), wand of acid arrow (34 charges), vampiric gloves, belt of dexterity +2, holy water x2, tanglefoot bag x2, grey bag of tricks
Other Gear typical adventurer stuff: backpack, bedroll, silk rope, wine, books, pen and ink, snuff box, feather token boat, field scrivener’s desk (tiny hut, plus writing tools), feather token tree, ioun torch, handy haversack, jar of restorative ointment, goggles of night
Wealth 7,681 gp
Typical spell loadout (Concentration + 18):
0: arcane mark, detect magic, ray of frost (can be used with spellstrike if he’s feeling cocky)
1st: intensified shocking grasp x5, obscuring mist
2nd: glitterdust x 2; scorching ray x 3
3rd: haste x 2; displacement x 2
4th: greater invisibility x 2
Improved spell recall: swift action – burn arcane pool points equal to spell level to recall a spell already cast. It’s prepared again!
Spellbook (you’ll notice I haven’t given this a lot of love):
1st: shocking grasp, grease, obscuring mist
2nd: glitterdust, scorching ray
3rd: haste, ray of exhaustion, displacement
4th: black tentacles, greater invisibility, arcana theft (sort of like a dispel magic)

Bio:

Anders

Carrion Crown Campaign Xewvesh